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The Bridge of D'Arnath |
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an epic fantasy series by Carol Berg
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The Soul Weaver:
People, Places, and Pronunciations
People
- Dar'Nethi
- Aimee: (AIM ee) a young blind Dar'Nethi woman, an Imager; the Preceptor Gar'Dena's youngest daughter;
- Ce'Aret: (say ah REHT) a sharp-tongued Balancer, one of the Dar'Nethi Preceptors;
- D'Arnath: (d ARE nath) the legendary Dar'Nethi king who built the Bridge;
- Dassine: (dah SEEN) a Dar'Nethi sorcerer and Healer;
- D'Natheil: (d nath EEL) the last Heir of D'Arnath and Prince of Avonar;
- Exeget: (EX eh jet) the late head of the Preceptorate, Ven'Dar's mentor;
- Gar'Dena: (gahr DAY nya) a Gem Worker and Preceptor of Gondai;
- Jayereth: (JAY reth) a Preceptor of Gondai who is assassinated;
- J'Ettanne: (zheh TAHN) cousin of D'Arnath and the first leader of the Dar'Nethi Exiles; his name came to be synonymous with them;
- Karon: (CARE on) a Healer, archeologist, and historian born in the mundane world;
- Mandille: (mahn DEEL) the last lord of Avonar in Valleor; Karon’s father;
- Mem'Tara: (mem TAR ah) a Preceptor of Gondai, an Alchemist;
- Men'Thor: (men THOR) an Effector; son of Preceptor Ustele; father of Radele;
- N'Tien: (en tee EN) a military strategist who serves the Prince of Avonar;
- Radele: (rah DEAL) a Dar'Nethi warrior; son of Men'Thor and grandson of Preceptor Ustele;
- T'Vero: (t VEHR oh) a young Dar'Nethi, husband of Preceptor Jayereth;
- Ustele: (you STEHL eh) a Historian, one of the Preceptors ;
- Ven'Dar: (vehn DAHR) a teacher, Word Winder, and Preceptor of Gondai;
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- Dulce'
- Baglos: (BAH glowss) a volatile, emotional chef, linked to D'Natheil as Guide when the Prince was sent to the mundane world to prevent the closing of the Gates and fall of the Bridge;
- Bareil: (bah RILE) Dassine’s linked Guide for thirty years;
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- People of the Four Realms
- Darzid: (DAHR zihd) a captain of the Leiran guard; Duke Tomas’s aide
- Evard: (EH vard) King of Leire;
- Ferrante: Karon's professor of archeology at the University in Valleor, slain by the Djiid; former owner of Verdillon;
- Gerick: (GEH rick) Seri's nephew;
- Giorge: (jee OAR gay) chief steward of the Comigor estate;
- Graeme Rowan: the sheriff of Dunfarrie;
- Guardian, the: the man who administer's the Bounded until the arrival of its king;
- Kat: a young maidservant, Teriza's niece ;
- Maceron: (mah sehr OWN) a Leiran hunter of sorcerers who turned Karon over to King Evard for execution; a dupe of the Djiid in the past;
- Mariel Annalis Karestan Lavial: the Queen of Leire;
- Martin, Earl of Gault: Seri's late cousin, the beloved friend and mentor who introduced her to Karon, executed at the time of Karon's death;
- Nithea : (nih THEE ah) a healer with a severely deformed face;
- Ob: a man of odd appearance;
- Paulo: an illiterate stable boy from Dunfarrie;
- Philomena: Tomas's wife;
- Roxanne: King Evard's daughter, Crown Princess of Leire;
- Sanger: a Lerian drover;
- Seri: (SEH ree) a Leiran noblewoman;
- Source, the: a bodyless entity also known as the First Root of the Bounded;
- Tanager: (TAN ah jer) Tennice's dead brother;
- Tennice: (ten EESE) middle son of a Leiran baron and the Earl of Gault’s chief counselor;
- Teriza: a maidservant ;
- Tom: a Vallorean shepherd's son, born with one hand; plays a shepherd's reed pipe ;
- Tomas: Seri's late brother, who raised Gerick until his death when Gerick was ten;
- Vroon: a one-eyed dwarf;
- Zanore: (zahn OAR) a tall man of odd appearance;
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- Djiid and Others of Zhev'Na
- Dieste the Destroyer: (dee ESS tay) Gerick's name when he was the Fourth Lord of Zhev'Na;
- Notole: (no TOLE eh) a Dar'Nethi sorceress known as the Loremaster; one of the three immortal Dar'Nethi who caused the catastrophe that destroyed most of Gondai;
- Parven: (PAR vehn) a Dar'Nethi sorcerer known as the Warmaster; one of the three immortal Dar'Nethi who caused the catastrophe that destroyed most of Gondai;
- Ziddari: (zih DAHR ee) a Dar'Nethi sorcerer known as the Exile; one of the three immortal Dar'Nethi who caused the catastrophe that destroyed most of Gondai;
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- Others
- Annadis the Swordsman: (ah NAH diss) the Leiran god of fire and
earth and sunlight, who rules the world with his twin brother Jerrat;
- Jasyr: Gerick's horse;
- Molly: Paulo's horse;
- Jerrat the Navigator: (JEH raht) Leiran god of ocean, stars, moon,
and storm, who rules the world with his twin brother Annadis;
- Vasrin (Vasrin Shaper, Vasrin Creator): (VAHZ rihn) the deity of the Dar'Nethi and Dulce' who manifests as both male and female, who created and shaped the universe (see the legend of
Vasrin of the Two Faces);
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Places
- Avonar: two cities of the same name; one a ruined city in the human world in the country of Valleor; the other the royal city of Gondai;
- Blue Tower, the: the residence of the Bounded King;
- Bounded, the: a realm shaped from the chaos of the Breach between the worlds;
- Calle Rein: (CAL lay RHINE) the Lion’s Grotto; an abandoned portal between the two worlds at the edge of the Wastes;
- Ce Uroth: (SAY you WROTH) : "the barrens"; the Djiid name for the wasteland left by the Catastrophe; translated by the Djiid to mean "the Barrens" and by the Dar'Nethi to mean "the Wastes";
- Comigor Keep: (COHM ih gore) a castle fortress north of Montevial; Seri and Tomas's birthplace;
- Dunfarrie: a riverfront village in west central Leire;
- Edge, the: the expanding boundary of the Bounded;
- Four Realms, the: Iskeran, Kerotea, Leire, and Valleor; the "civilized world" of humans, dominated by Leire;
- Gondai: (GONE die) the world of the Dar'Nethi;
- Iskeran: (IHSS kare ahn) a kingdom of the Four Realms;
- Kerotea: (keh ROW tee ah) a mountain kingdom of the Four Realms;
- Leire: (lay EAR) the foremost of the Four Realms, a powerful,
militaristic society, governed by an autocratic king and a council of nobles;
- Montevial: (MON teh vee ALL) the capital city of Leire; residence of the King of Leire;
- Nentao : (nen TAH oh) Ven'Dar's house in the Lydian Vale near Avonar;
- P'Clor's Tower : Ven'Dar's retreat in the Lydian Vale;
- Pools of Laennara: (lay NAHR rah) seven pools in a series of caverns outside of Avonar; used by the Dar'Nethi in rites of purification to restore balance to the mind;
- Prydina: (pry DEE nah) a market town in Valleor;
- Ravien Bathhouse: a Dar'Nethi ruin;
- Rift Cluster: a group of poor Singlars' towers in a muddy gorge;
- Tower City: a cluster of hundreds of Singlars' towers in the Bounded;
- University, the: the cultural heart and citadel of
learning in the Four Realms;
- Vales of Eidolon: contiguous, beautiful mountain valleys in Gondai, the last living lands protected by the royal city of Avonar;
- Valleor: (VAL ee oar) a cultured, genteel realm, brought under the heel of Leire when Seri was a young girl;
- Verdillon: (VER dill on) a country estate in Valleor, outside of the city of Yurevan, left to Tennice by Professor Ferrante;
- Verges, the: the boundary between this world and L'Tiere; theoretically souls can be returned to life as long as they have not crossed this barrier
- Wastes: the ruined kingdoms of Gondai, now desert;
- Windham: Martin, Earl of Gault's country estate north of Montevial;
- Zhev'Na: (zhev NAH) the fortress of the Lords Notole, Parven, and Ziddari in the heart of Ce Uroth;
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Language and Culture Glossary
- Breach, the: a chasm of chaos and corruption that separates the human world and Gondai;
- Catastrophe, the: the calamitous event of uncontrolled sorcery that devastated the world of Gondai;
- cavet: (CAH vet) thick, strong, sweet tea drunk by the Djiid
- ce'na davonet: (say NAH dah voe NAY) "all honor to you" (Dar'Nethi) formal greeting for royalty;
- commard : (coe MAHRD) a plaza or marketplace
- Dar'Nethi: (dar NETH ee) a race of sorcerers;
- detan detu: (day TAHN day TWO) "attend my command" (Dar'Nethi) the command to trigger the knowledge of the Dulce' madrisse';
- detan eto: (day TAHN eh TOE) "I obey your command" (Dar'Nethi); the formal response of a madrisse' after completing the request of his madrisson;
- Drudge: descendants of humans who wandered into Gondai in the days before the Catastrophe; bred for ignorance and submissiveness, and forced into lives of drudgery;
- Dulce': (DOOL say) a race who have extraordinary power of memory, but limited capacity to use it;
- fastness: a living tower of stone and earth in the Bounded;
- gensei: (JEN sigh) a Djiid general;
- gire: (GEE ray) (GEAR ray) "heir" (Dar'Nethi); Gire D'Arnath: Heir of D'Arnath;
- giro: (GEE roe) "lord" (Dar'Nethi);
- jack: dried meat;
- j'den encour: (zha DEN ahn COOR) "heal swiftly" (Dar'Nethi);
- j'edai en j'sameil: (zhe DIE ehn zhe sahm EEL) "to life and beauty everlasting" (Dar'Nethi); a Dar'Nethi feasting wish;
- jongler: (JONG glerr) one of a band of roving entertainers that generally has a bad reputation in the Four Realms;
- kantalo tassaye: "Softly I touch thee"; words spoken to begin the madris rite;
- kibazzi : (kih BAH zee) a rat-like creature, native to the Wastes;
- lignial cards: (LIHN ee all) a set of cards representing the hundred Dar'Nethi talents, used to trace lines of magical talent through a family;
- Long Night: the winter solstice (Leire);
- L'Tiere: (ell tee AIR eh) the "Following Life", the Dar'Nethi concept of the afterlife;
- luminant: a small magical vessel of metal or clay that holds a living flame to be used for lighting lamps or hearthfires;
- madris: (mah DRIS) the rite by which a Dulce' is linked to a Dar'Nethi so that the Dar'Nethi can compel and use the Dulce'’s power of memory;
- madrisse': (mah dris SAY) the Dulce' partner who is linked to a Dar'Nethi so that the Dar'Nethi can compel and use the Dulce''s power of memory;
- madrisson: (mah dris OWN) the Dar'Nethi partner who is linked to a Dulce' by the rite of the madris;
- maintainers : thuggish henchmen of the Guardian of the Bounded;
- monpassai : (mon pahss EYE) palace
- mundane: human/s; non-magical residents of the human world;
- myscal: (MISS cahl) an enchanted mirror through which one can see into other rooms;
- oculus : a ring of brass, used by the Lords of Zhev'Na to focus and enhance magical power; the Great Oculus is the ring, taller than a man, that was used to transform Gerick into a Lord;
- Preceptors, the Preceptorate: the seven counselors of the Heir of D'Arnath who advise him in all matters relating to sorcery and the succession;
- regira : (ray GEAR ah) queen;
- regire' : (ray GEAR eh) king;
- saffria : (sah FREE ah) a fermented fruit drink, popularly served hot in Gondai;
- Seille: (say EEL) the Leiran winter celebration from the night of the solstice until the dawn of the new year, in legend the season that Arot, wounded and despairing from his long battles with the beasts of earth and sky, took shelter with humans and was fed and entertained, and so regained his strength and courage;
- sheriff: a local law enforcement official of the Four Realms, charged with the special duty to hunt down and capture sorcerers;
- silestia : (sih LESS chee ah) the oil extracted from a rare white flower in the Vales of Eidolon, used to anoint the Heirs of D'Arnath in the rite that unleashes their power over the Bridge;
- Singlar: a resident of the Bounded, distinguished by odd, grotesque, or unfinished appearance;
- sonquey : a Dar’Nethi strategy game played with small red and green tiles and silver bars
- S'regire' Monpassai d'Gondai: the Palace of the Kings of Gondai;
- tappa : (TAP pah) white root used for food, drink, and fiber in the Bounded;
- tassaye: (tah sigh YAY) "softly" (Dar'Nethi);
- teca gire: (TAY kah GEE ray) next heir;
- yn: (IN) "son of"; Dar'Nethi patronymic eg. Radele yn Men'Thor, Radele son of Men'Thor;
- Djiid: (zhihd) Dar’Nethi whose souls have been corrupted and stolen by the Lords of Zhev'Na;
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Some of the Dar'Nethi Hundred Talents
- Arcanist: one who can combine the talents of other Dar'Nethi into complex,multi-layered enchantments;
- Archivist: one who can preserve and protect knowledge in its many forms - books, manuscripts, artifacts, stories, legends;
- Balancer: can assess weights and measures; the more erudite can make sense of the world, sort out tangled information, organize and weigh its relative merits, and explain such matters to others;
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- Builder: can harness magic to use in contructing physical objects;
- Effector: skilled at devising and communicating strategies for accomplishing a particular purpose;
- Finder: can locate people or desired objects;
- Gardener: can enhance growth of vegetation;
- Glass Maker: can work glass and imbue the article with enchantments for a variety of purposes;
- Gem Worker: can cut and shape gems and create enchantments with them;
- Healer: can join with a patient and heal physical and mental ills;
- Historian: can store, trace, connect, and communicate the facts of history into a coherent whole;
- Horsemaster: can control, train, and nurture horses;
- Imager: can assemble descriptions of objects, persons, situations, or activities to create accurate, living images in another’s mind and match the created image to the reality;
- Metalwright: can create useful or artistic item with metal, imbuing them with enchantments and linking them together for magical purposes;
- Navigator: has heightened instincts for guiding and pathfinding;
- Numerologist: can create enchantments using the properties of numbers;
- Perceiver: one who can hear and feel the emotional nuances in speech and communicate his own with clarity;
- Player: one who can take on the appearance and persona of a character in a play and make the audience believe the person is real;
- Sea Dweller: one who can live and function underwater;
- Silver Shaper: one who uses magic to melt and shape silver and other metals;
- Singer: one who can make her songs come to life for the audience;
- Soul Weaver : one who can leave his or her own body behind and enter another body, taking control or lending strength, knowledge, and skill to the other person, and then leave the body intact upon departure;
- Speaker: one who can discern the truth of a problem;
- Storyteller: similar to a Singer, but with the spoken word instead of Song;
- Tree Delver: one who can plant, nurture, and/or participate in the life of trees;
- Word Winder: one who creates enchantments from the nuances of words;
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Copyright © Carol Berg, 2022
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